How To Sell Items On Royale High
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Active trade icon
Trading is a gameplay feature added to Royale High on March 23, 2020. It is only available to players level 75 or higher in the Intergalactic Trading Hub.
Functionality
Trading is just available to utilize in the Intergalactic Trading Hub, which can only be accessed past players level 75 or higher. Trading is separately also locked to levels 75 or higher.[1]
Players that live in Republic of korea or The Netherlands cannot merchandise or access the Intergalactic Trading Hub due to laws that prohibit or heavily restrict trading in video games.
Items
The limit of items able to be traded are of items for character customization that must be obtained/purchased by the player. However, not all of these items are able to exist traded.
- All wings and shoes tin can be traded.
- Select accessories and skirts can exist traded.
- None of the mermaid tails can exist traded.
Lists of items that can be traded can be viewed at List of detail values (all items) or Category:Items that can be traded (accessories, skirts, and shoes only).
Each case of an item in the inventory is an private item that can exist traded. When wearing an detail that the actor owns multiple copies of, the item will not disappear unless all copies are traded away. Outfits that a player is currently wearing or has saved checks for the item in full general and not the exact detail copy owned in the marketplace, meaning re-obtaining the item by any means will brand it appear on those outfits again if it is traded abroad.
Offer system
When joining the Intergalactic Trading Hub and when in merchandise, general rules and reminders for trading are given.
To trade, the player can click on someone, which opens the role player'south journal/ profile, and cull to send a trade. Later they send a trade, the other person has 30 seconds to have, otherwise, the request will expire. In one case the person accepts, a GUI appears, and the thespian sees their inventory, a chatbox, their offer, the other party's offer, an area where the players can offer diamonds, a box where changes to the trade are shown, and a "cancel trade" button. There is a notification after the other player takes away anything, saying they have modified the trade, and any changes made to the trade will be shown in a box to the right of the chatbox. You tin can merely trade up to 40 items at a time. There is also a 10 2d cooldown for changing diamond corporeality or removing an item from the offer.
There will besides be a timer or a cooldown when the trade is modified, and the trade cannot exist accepted until the timer runs out. After both players are done offering, there is an accept button that both players must press, and a confirmation alarm, which also tells players to never "trust trade" or allow people infringe items because of scamming run a risk. A third screen is presented, which has a larger box so the player can run across the entire offer without scrolling. There is a 30 2nd timer on the "accept" button. If the other player leaves during a trade, a red notification volition pop up, saying, "Merchandise Cancelled!", and if both sides accept, a light-green notification will pop upwards, maxim "Merchandise Success!".
Official trading policies
This concerns rules and guidelines for trading within Royale Loftier as presented past the Royale High game and its developers every bit sourced from the OFFICIAL "Intergalactic Trading Hub Terms & Conditions" and "Royale High Official Rules" in-game.
- The following practices are Not immune past Royale High developers;
- Scamming
- Attempting to scam may have a player'due south account banned from Royale Loftier.
- Exploiting ("hacking") or abusing glitches to gain items or currency
- Being involved in exploiting will result in bans from the game, from trading, or take the player's inventory wiped.
- Cross-trading (to merchandise Royale Loftier items for items exterior of Royale High, including Robux or items in other Roblox games)
- This is also against Roblox rules.
- Fractional trading (to only do function of a trade and do the rest at a later fourth dimension)
- Trust trading (trading to trust someone to do something else later on the trade is completed)
- Existent-money trading (aka real coin transaction, real currency transaction, RMT/RCT) selling in-game items on websites exterior of Roblox)
- Scamming
- Using alternate accounts to specifically gain and trade currency or items gained from gameplay that is timed (has cooldowns) such as the fountain or bike (via playing these timed features more intended) to another thespian is forbidden.
- It is suggested to cheque trades multiple times before they are accustomed, as all intended trades are final.
- Ensure that y'all are completely okay with the merchandise before accepting.
- Passwords to accounts should never be shared to other players, even if y'all believe they are trustworthy.
- Two-Factor Authentication should exist enabled on the Roblox account.
- Scamming, exploiting, and bugs, including those related to trading, can be reported on the OFFICIAL Royale High report form at https://forms.gle/P6K3HFeg5yyCJMqq9 (requires a Google account) or emailing support@royalehigh.com
- Sending any imitation data to the developers using these methods tin outcome in major consequences.
Scams
Scamming is common in trades to endeavour to gain items or diamonds without much loss.
- For a list of common scam methods and how to avert them, see the Scams within trading article.
History
Trading was showtime teased on Apr 4, 2019.[2] The level limit at the time was planned to exist 25[citation needed] and the ability to block all merchandise requests was considered early on. [3] A main issue with implementing trading was regarding that the inventory organization needed to be rewritten to allow for duplicate items.
Trading was temporarily enabled in Royale High on April 13, 2019[4] - this was for testing, and shortly reverted due to causing data loss bug and numerous other inventory information bugs. It was tested again with some bugfixes on Apr fourteen, 2019[5] and reverted again a few hours afterward for the same reasons. Over 500,000 requests to data servers occurred during this testing period.[half-dozen] A few references were given on Apr 22, 2019 to a third live examination.[7]
When Wave 2 items from the town bicycle were announced to be coming with the render of the bicycle, callmehbob stated that Wave i items would be able to be traded. This feature did not persist at release.[viii]
A tweet fabricated on May 10, 2019 by callmehbob relayed that trading was still planned, but data issues were a focus kickoff.[9] Trading was stated to exist "pretty much consummate" functionally on May 27, 2019, but not ready for release due to data issues.[x]
Mentions of various backend and information issues being stock-still in preparation for trading were given by multiple developers beyond the rest of 2019.[11]
Examination places

Trading exam server
Trading exam places were ran in short sessions in early on April 2019, such equally on April five[12] and April 13[13]. These were split up instances of Roblox games that duplicated role of Royale High. However, these were early tests for both the functionality and the stress for the game's datastores, and the system was not planned for a while equally data loss was probable.
The test places restricted players to a duplicate Divinia. Players were given random amounts of items, all permitted to be traded at the time, and 100,000 diamonds to spend in the shop or too employ in trading.
Old trade prompt
A rare bug could occur where the temporary exam information in the testing identify could exist merged with a player'south data in the actual game, resulting in being given random items for free, peradventure including rare items and duplicates.[14] Most notably, this resulted in some players obtaining the Bract of Light prior to its official implementation on the town wheel, as it was one of the items that could exist randomly given to players when joining the exam place. Information technology was stated that this was an oversight with the data, and that whatever "gifted" items would be left to the player.[15]
Later development
The store changes that occurred on Nov 6, 2019 were partially fabricated for transparency in supplement to trading.[16]
Builds for what became the Intergalactic Trading Hub were teased as early equally March 3, 2020.[17]
Trading functionality and the Intergalactic Trading Hub were released to the game on March 23, 2020.
Gallery
Request window
Sending a asking
Asking was declined
Request decorated
Requests disabled
Player is nether level 75
Unknown error while trading
References
- ↑ Past utilizing glitches, players under level 75 can join the Intergalactic Trading Hub. However, errors notwithstanding appear preventing people from trading the role player as they are non level 75. Image
- ↑ https://twitter.com/DDOG_007/condition/1113962273649770496
- ↑ https://twitter.com/DDOG_007/condition/1114531537213485057
- ↑ https://twitter.com/nightbarbie/status/1116964369848360960
- ↑ https://twitter.com/nightbarbie/status/1117484199655567360
- ↑ https://twitter.com/nightbarbie/status/1117532890336616448
- ↑ https://twitter.com/nightbarbie/status/1120427486033186817
- ↑ https://twitter.com/nightbarbie/status/1131698364192444416
- ↑ https://twitter.com/nightbarbie/status/1127023734101921793
- ↑ https://twitter.com/nightbarbie/condition/1133154325058822144
- ↑ https://twitter.com/nightbarbie/status/1182175986000883712
- ↑ https://twitter.com/nightbarbie/status/1114317756885692417
- ↑ https://twitter.com/DDOG_007/status/1117169347858853888
- ↑ https://twitter.com/nightbarbie/status/1133156131084177408
- ↑ https://twitter.com/nightbarbie/status/1133155348968136704
- ↑ https://twitter.com/nightbarbie/status/1190425254251745280
- ↑ https://twitter.com/nightbarbie/condition/1234915462216970240
Source: https://royale-high.fandom.com/wiki/Trading
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